How to Play
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Uses a 28 tile double six set.
Each player draws 7 tiles.
Remaining tiles are set aside and are not used in the round.
The starting player is selected random.
A round can be started with any tile, subsequent tiles can be player at the two ends of the train.
If a player can not play, then player passes the turn to the next player.
The round ends if a player has played all their tiles. Rounds can also end if the game is blocked which means no tiles can be played by any player.
The winner of the round is the player who played all their tiles, or the player with the lowest score.
Player scores the total of all other players tiles pip count minus pip count of their own tiles (if the game was blocked)
If two players get the same score then there is no winner for the round and no player is awarded any points.
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28 Tile double six set is used.
Each player draws 7 tiles.
The remaining tiles are set aside to form a bone yard.
If a player draws 5 or more double tiles, the tiles must be reshuffled.
The first round is started by the player with the highest double tile, and they must begin the round by playing that tile.
From the second round onward, the player who won the previous round starts by playing any double tile in their hand. If they have no doubles, the turn passes to the next player clockwise.
If there was no winner in the previous round, the new round starts again with the player who holds the highest double tile.
The first domino is a spinner, and players must play a tile on all four sides of it before any further move can be made.
Each of the four arms can only be extended after first playing a double on that arm. Once a tile has been placed on all four ends of the starting tile, players may continue extending each arm by matching tiles. Any new number at the end of an arm can only be extended if its corresponding double has already been played on one of the four arms.
If a player cannot play, they must draw from the boneyard until they get a playable tile or until the boneyard is empty.
The first player to play all of their tiles wins the round.
If the game becomes blocked, the winner is the player with the lowest pip count in their hand.
If two players tie in a blocked game, there is no winner for that round. Each player receives penalty points equal to the total pips remaining in their hand.
If a player wins a round by playing a double as their final tile, the penalty points of all other players are doubled for that round.
The game becomes an elimination game once a player reaches 100 points in the same turn, the winner is the one with the lower total score.
As players are eliminated, their tiles are added to the discard pile for the next round.
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Uses a 28 tile double siz set or a 56 tile.
A memory test game, the aim is to turn over all tiles in pairs so that the total pips sum 12
If the turned over tiles do not add up to 12, then they are turned back down. Player can select two tiles again to repeat the process.
Tiles are removed in pairs and only if its total equal 12 pips.
Players who successfully remove a pair, take an extra turn and repeat this process, this happens until the player fails to remove a pair which pips equal 12.
Try to turn over all tiles in the least number of attempts in the quickest time.
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Uses a 28 tile double six set
4 Players - Each player draws 5 tile
2 Players - Each player draws 7 tiles.
Remaining tiles are set aside forming a boneyard.
The starting player is selected at random
The winner of each round plays first in the next round.
A round can be started with any tile, subsequent tiles can be played at the two ends of the train.
If a player can not play, then they must draw from the boneyard until they get a playable tile or the boneyard has only no remaining tiles left.
If a player draws a tile which can be immediately played, then it must be played.
If a player can not play a tile and can not draw from the boneyard they simply pass the turn to the next player.
The round ends if a player has played all of their tiles. Rounds can also end if the game is blocked which means no tile can be played by any player.
The winner of the round is the player who played all their tiles, or the player with the lowest score.
Player scores the total of all other players’ tiles pip count minus pip count of their own tiles (if the game was blocked)
if two players get the same score then there is no winner for the round and no player is awarded any points.
The game is played for multiple rounds until a player manages to score: 50 points for 2 players and 100 points for 4 players
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Uses a 28 tile double six set
Each player draws 7 tiles
Remaining tiles are set aside forming a boneyard
The first turn is decided at random
In subsequent rounds, the player winning the previous round starts first. If there was no winner for the previous round then the lead is again decided at random
Rounds can be started with any tile and subsequent tiles can be played at the open ends of the layout.
If a player can not play then they must draw from the boneyard until they get a playable tile or the boneyard has no tiles left.
If a player draws a tile which can be immediately played, then it must be played.
If a player can not play a tile and can not draw from the boneyard they simply pass their turn to the next player
In all Fives only the first double is a spinner which means tiles can be placed on all four edges of the spinner double
The round ends if a player has played all their tiles. Round can also end if the game is blocked which means no tile can be played by any player.
After a player plays a tile, all open ends of the layout are totalled and if a total is a multiple of 5, 10 etc, then the player immediately scores that total.
Doubles at the end of an arm in the layout are worth its pips count. Once two tiles are placed on a double, its pip count is not considered in the total (even when the spinner has one or two edges available to place tiles)
The open ends of the arms on all four edges of the spinner double are counted in the score.
The first player to have played all their tiles wins the round. If the game is blocked then the player with the lowest pips count in their hand wins
After the round ends pips on all remaining tiles of all players are counted and rounded up or down to their nearest multiple of the five and then divided by five which is scored by the winner of that round.
The player with the highest score above 100 wins.
Though players score during the game play, the game can only end after the end of a round. It is possible that the first player to reach the score of 100 is not the winner if the round is won by another player who after adding the bonus points has the highest overall score.